tankinfo
Smak Zone Tank and PAV Rules & Information
Keep these rules with your tank.
 
1. Tanks shall be constructed solidly and have one 2 foot by 2 foot square, white target mounted on each side of the vehicle with the bottom edge no lower than 24 inches from the ground. If a tank elimination is in question, the tank referee may call a time out to inspect the cannon hit on the tank's target.

2. Tanks should look like they belong in the game.  Pickup trucks, vans, or 4 wheelers with camo netting do not fit in with the theme of the game. At a minimm, give it a paint job! Many people go to great lengths to build a "tank" that looks like a "tank" and we applaud those who go to the trouble. Tanks should be constructed of materials that will stand up to the elements. This means no cardboard.

3. Tanks can operate as both troop transporters and gunships.

4. Viewable area of 360 degrees. This means the occupants must be able to see all around the vehicle with no blind spots either through windows or with mirrors. The occupants must be able to communicate with the driver. If the tank is too big, then an intercom or radio system is required so that the occupants can tell the driver what is going on and how to deal with it.

5. The vehicle must be readily identifiable as to which side or team it is on. Taping on all four sides or a colored flag that is visible from every angle is preferred.

6. A white flag on a mast that can be raised or lowered or a flashing light that is visible from all angles should be on the tank to indicate when it is out of play.

7. FULLY functional brakes are a
MUST. The terrain includes some rather steep hills.

8. Even if a vehicle meets all of the above conditions, it may only be used with pre-game approval of the management. After approval, the vehicle may be required to be escorted by a full time referee or RIP (Ref-In-Play). Often, the driver is the designated RIP for his tank.

9. Tanks may travel no faster than walking speed, about 5 miles per hour.

10. Masks must be worn at all times inside the vehicle while it is inside the field boundaries.

11. Tanks guns can shoot in semi auto mode or using a response trigger only with one shot per trigger cycle. There is no limit to the number of guns that can be fired out of a tank.

12. Vehicle mounted guns must chrono at 285 fps.

13. Tanks will become active (in play) at the field tank entry and as they leave the safe zone surrounding their respective team HQ's or DZ's. Tanks should check in with their command base or via radio to see where they can best be used by their command.

14.
A tank may not stop at any point on the field for more than one minute at a time except at their own command center. Otherwise, tanks must be on the move at all times unless specifically assigned in a mission where the tank must aid in defending a specific location or perimeter. This does NOT mean stopping for a few seconds then rolling a few feet and stopping again. Once a tank has stopped, they must roll for a minimum of 2 minutes before stopping again. Tanks breaking this rule will be sent to reinsert. Tanks repeatedly breaking this rule will be removed from play as well as it's driver and occupants.

15. Tanks can only be eliminated by artillery fire or another tank's main gun (cannon) or by gun fire hitting the kill switch (if the tank is so equipped.) Grenades do not eliminate tanks. In order to identify cannon paint marks from gun fired paint marks paint for cannons will be a separate color so you need to schedule ahead if you mean to bring artillery which fires paintball loads. Otherwise, 50% of 30 round paintball loads must break on target for it to count as an elimination and that can be difficult to count due to the amount of paint that player markers leave. Cannons should only be fired at the rear or sides of the tank. Depending on the size of the tank, artillery fire may be required to strike a specific target on the body of the tank in order to eliminate it.
Once eliminated, tanks must leave the field with all crew and riders for reinsertion. Players may not use the eliminated tank as cover while it is exiting the field.

16. Personnel inside the tank can be eliminated by small arms fire and are also considered eliminated when the tank itself is eliminated. Shooting into the gun ports of a tank at point blank range is not allowed. No player is be allowed to approach a tank within 10-15 feet while it is in motion on the field. Â

17. Anything used as cover (forts, houses, bunkers, large trees, etc.) may be demolished by the tank's cannon, eliminating any player inside it. Structures may be immediately used for cover by other players.

18. Tanks may not engage people at less than 20' nor may they block doorways to buildings. Closer than 20' in a tank is tantamount to bunkering which is forbidden. Tank gunners are not to shoot at another tank except with a cannon.

19. No player may approach within 10-15 feet of any tank while it is in motion. This allows the players to use the tank as a moving shield, yet maintains a safe distance from it. Players within 10-15 feet of a tank get one warning, and then are called out and must leave the field for reinsertion. Players charging a tank that break the 10-15 foot rule are automatically called out and must leave the field for reinsertion
at their designated dead zone. The tank ref should enforce the 10-15 foot rule stringently.


20. Tanks are allowed on the field to increase the level of fun in the game. If your tank, its crew, and your actions do not contribute to the fun had by the other players (all of them), then you will be required to change the way you are playing or leave the game.

21. Tanks must follow the designated routes at all times. At no time may they leave the roadway. tank route maps will be distributed prior to the event to the drivers.

22. Tanks must remain a minimum of 100 feet apart on the designated routes.

23. Tank drivers are drivers, not gunners. Their attention should be on the road. They are only allowed to shoot from the tank while at a complete stop.

24. Pull over locations for tanks are to be used only as time out and check spots. No firing from the tank at these locations.


  
These rules should be studied carefully and any questions asked prior to coming to the event. As a tanker, it is you're responsibility to know the rules. Thanks to
 
armoredfistpaintball for helping to provide these rules.