Special  Roles

There will be several special roles for players in the game.  For some of them, the role player will get a dog tag and keys made just for that role which the player will get to keep after the game.  In order to discourage role players from passing their role to another player, the player who is in possession of the dog tag for a role at the end of the game is the one who gets to keep it, so role players need to be committed to their role.  If a role player leaves the field, his/her team loses the services of his role until he/she returns to the game.  Below is a list of the roles which will be involved in the game.  If you are interested in any one of them, email us at mwm@smakzone.com



Generals: 1 each team
          XO: 1 each team

These are the team's leaders and funnels of information who will assign missions and roles that have not been pre-assigned.




Engineers: Up to 4 each team

Engineers will be responsible for opening up blocked roads and rebuilding structures so that their team can use them.




Demolitions/Artillery: Unlimited each team

Demolitions and artillery teams and individuals will be responsible for demolishing structures or vehicles, blocking roads, and setting perimeter mine defenses for their team.  All artillery and ordinance brought in must be safety checked by staff before use on the field.  Any players bringing in special ordinance are encouraged to be on the premises early enough for the artillery demo on Fri. evening before the game.





Medics: Up to 4 each team

Medics must be of the highest integrity because the outcome of the battle may lie their hands.  Medics will be a RIP (Ref-In-Play) who is hand picked by the producer.   If a medic is caught cheating, or allowing another player to cheat, that team will lose the privilege of that medic because he will be ejected from the game.  Medics are allowed to "heal" people when they are marked on the field, on any part of their bodies or equipment other than faces or heads by a paintball. When a player is shot during the course of the game, he can call for a medic to come to his location, if one is available. The player may not move from his position unless he intends to accept elimination and go to a reinsertion point.  If a player  approaches a medic instead of waiting for the medic to come to him, he will get a card punch....a violation, instead of a healing.  A medic has 1 minute to reach a player who has been marked,  punch the player's card, and wipe the paint from the player after which the player may resume play.    It will be at the discretion of the medic as to who he will attempt to "heal".    Each player will be allowed 5 in-field "healings" during the game.  When all of the "healed" boxes on his card have been punched, he may only be reinserted at a designated reinsertion point.  No player may be healed successively until at least one other player has been healed in between.    Medics cannot heal head shots or players who have been eliminated by mines, booby traps, grenades, cannons, or any artillery other than a paintball hit fired by a marker. Medics must be aware that they will be a prime target for the opposing team.  At times, the role of a medic will be a very busy one and his skills in great demand.




Spies: Up to 3 each team

Spies for each team will be assigned by the team commanders during game on time.  They will be expected to aid their team by secretly communicating information back to their command.  Spies are expected to keep in touch with their own command whenever possible otherwise they are useless to their team.  Spy roles must be organized with management well in advance.  Spies are not assassins and may not eliminate other players inside the safe boundary of a command HQ.





Recon: Unlimited per team

Recon personel may be comprised of individuals or squads.  Their goal is to secure intelligence on the opposing team's movements, location, plans, ect.   Snipers often double as recon solo operatives while radioing information to their command from a concealed location.




RIPs: Refs-In-Play

We utilize Refs-In-Play (RIPs) for our major events. These refs are playing, but also have the authority to call out players for safety violations and cheating on the field. Using this method of reffing has been very effective.  RIPs get free entry to the game. They also may take their time out, when eliminated, in-field reffing visibly. If you are an honest and experienced scenario player, 18 years or older, who isn't afraid to confront cheaters or unsafe players and are interested, email me at mwm@smakzone.com

Anyone interested in any of these roles should contact us in advance of the game.